# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default We Love Katamari Reroll Template

game: We Love Katamari Reroll
requires:
  version: 0.6.7 # Version of Archipelago required for this yaml to work as expected.
  game:
    We Love Katamari Reroll: 0.1.0 # Version of the world required for this yaml to work as expected.

We Love Katamari Reroll:
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  ####################
  # Gameplay Options #
  ####################
  starting_level:
    # What fan do you start the game with?
    rainbow_girl: 0
    lazybones: 0
    grandpa: 0
    grandma: 0
    bird_and_elephant: 0
    soccer_kid: 50
    ikebana_teacher: 0
    substitute_teacher: 0
    f1_racer: 0
    rain_coat_girl: 0
    dr_katamari: 0
    crane_hat_boy: 0
    just_right_girl: 0
    cowbear_farmer: 0
    excited_baby: 0
    cleanly_mom: 0
    fund_raiser: 0
    hansel_and_gretel: 0
    float_boy: 0
    camper_man: 0
    mini_sumo: 0
    snow_child: 0
    book_worm: 0
    tomio_hoshino: 0

  enable_alternative_cousin_logic:
    # Some cousins, when collected, appear in other stages aside from the stage they were collected.
    # Like Kinoko and Miso in the Sumo levels, or The Prince in As Large As Possible 1.
    # Enabling this option allows for those cousins to be considered in logic, and opens them all up throughout the game!
    # 
    # NOTE: Due to every cousin technically being collectible in ALAP5/AFAP5, the checks will be disabled within those levels specifically.
    'false': 50
    'true': 0

  enable_shooting_stars:
    # Completing any of the main levels with exceptional speed causes a star to shoot down from the sky.
    # With this enabled, creating these shooting stars sends out checks.
    # 
    # Adds 10 checks.
    'false': 50
    'true': 0

  enable_super_clears:
    # Exceeding the fans expectations counts as a super clear!
    # With this enabled, receiving this praise from the King and the Fans sends out a check.
    # 
    # 'disabled' turns off super clears
    # 
    # 'base_level' enables the easier to complete base super clears in the game.
    # This includes size requirements, simple collection levels, and automatic successes. Adds 19 checks
    # 
    # 'challenging' enables base_level checks as well as more challenging super clears.
    # This includes speed requirements and more difficult and complex collection level requirements. Adds 32 checks
    # 
    # 'difficult' enables base_level checks, challenging checks, as well as the most difficult super clears, requiring the most dedication to complete.
    # This includes the Cowbear, Cranes, the Just-Right stages, and very hard speed challenges. Adds 40 Checks
    disabled: 50
    base_level: 0
    challenging: 0
    difficult: 0

  ####################
  # Cosmetic Options #
  ####################
  cousin_amount:
    # How many cousins should be randomized into the item pool?
    # 
    # NOTE: Due to Ace being required to roll up Slip in the tutorial, Ace will always be included in this pool.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 39
    15: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-39: 0 # random value between 1 and 39

  present_amount:
    # How many presents should be randomized into the item pool?
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 32
    10: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-32: 0 # random value between 1 and 32

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
